How do we conserve and restore computer-based art in a changing technological environment?

Software- and computer-based works of art are fragile–not unlike their canvas counterparts–as their underlying technologies such as operating systems and programming languages change rapidly, placing these works at risk. These include Shu Lea Cheang’s Brandon (1998-99), Mark Napier’s net.flag (2002), and John F. Simon Jr.’s Unfolding Object (2002), three online works recently conserved at the Solomon R. Guggenheim Museum, through a […]

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